Collect_asset: Global:Collect_asset : Rollout:Collect_asset oldfullpath: "\\aykuthall\Proje\!_Jobs_2021\_Yalova_villa\Villa_Cont V2.maxc" called from i loop filename: C:\Users\bdogr\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\usermacros\_ Scripts-Collect_asset.mcr position: 5749 line: 187 match_bmp: Global:match_bmp : Rollout:match_bmp called from match_bmp.open() filename: C:\Users\bdogr\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\usermacros\_ Scripts-Collect_asset.mcr position: 7411 line: 228 member of: codeblock macroScript: # Scripts_Collect_asset In dim_x() filename: C:\Users\bdogr\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\usermacros\_ Scripts-Collect_asset.mcr position: 4292 line: 134 Error occurred in anonymous codeblock filename: C:\Users\bdogr\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\usermacros\_ Scripts-Collect_asset.mcr position: 4291 line: 134 Probably due to a texture having corrupt dimension metadata or something perhaps? Using the v1.55 version got this in few scenes V1.4 - fix error with new not saved scene V1.51 - now can collect from selected objects only - excludes textures are not used in the scene Now can make 7zip or zip archive directly from 3ds max V1.55 - add function for rename russian symbols to english in file names This version not rewrite older version and install as new script in 3ds max. Work with maps in xref files, collect textures and update xref files. Now script work with map classes as VRayBMPFilter, Camera_Map_Per_Pixel. New in v2.03 - add function "copy max file" New in v2.04 - add Octane render files - can collect files from ifl sequence - can collect point cache - compare files with identical names by checksum - increase scan assets speed after operations in script - add checkbox for automatical repeat action in Match Bitmaps window - add logging - fix some errors New in v2.05 - add function to seek textures New in v2.07 - increase speed collecting assets from lights - fix some errors New in v2.08 - add support FStorm Render and Redshift Render New in v2.09 - add support Final Render - fix problems with Redshift - add BitmapHDR class for collecting - add Strip paths button - fix some small issues New in v2.092 - add some classes for collecting - add Button "Del RE Paths" New in v2.094 - collect LUT from corona camera - collect BIP files from Biped Motion Flow - now with function Collect Files + relink, if files already are present in folder then they will be relinked. New in v2.095 - add classes for Red Shift render New in v2.097 - add support V-ray volume grid files - add search missing textures in subfolders - add button "settings" New in v2.098 - add option for exclude xref files from collecting add class Redshift Sprite - add a subfolder field - fix some errors Thanks for this users phil_b and LAS - In settings you can choise a language for hints. You need again create a button on you panel - Update design. Now script installed to "Xiruim" category. And in some time it can see files, who not see version v2.x I leave old version of scipt (collect_asset_v1.55) because it use other algoritm and work with standart max Asset Tracking. Find it in Customize -> Customize user interface -> Toolbars. This script work with: - standart materials - Vray Render - Corona Render - Octane Renderer - Redshift Render - FStorm Render - Final Renderįor installing select menu Scripting -> Run script.
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