If anyone has any guesses or answers, I’d love to hear them.ĬRegions: This outlines different regions around the map, from major regions like the Mountains or Forest regions to smaller regions and even towns and camps. This overlay shows all the places the bots can't go, such as steep hillsides or water.ĭreadnought_forbidden_map: This highlights the area that Tanks(referred to as dreadnoughts on the map) cannot go, such as steep hillsides, thick forests or water.įlee_reserve_0: I do not know the function of this overlay. According to Arnold, they most likely just reused the same map system, and just replaced the animals with robots. My theory is instead of having a general area where they spawn, they spawn in predetermined exact location(like inside a bunker, or outside a house)Īnimal_forbidden_map_0:(Information courtesy of ArnoldLayne357) Before making Generation Zero, Avalanche Studios made a game called Hunter: Call of the Wild. The word after ‘spawn’ is the name of the bot (in the code, I assume): The different letters at the end of each name show the class of the machine: The name of each overlay consists of 2 parts: The type of the machine, and its class. These 20 overlays show where different machines spawn. Allows you to overlay the Water Gertsner view over your selected map view. Overlay Water Gertsner: Self-explanatory. Allows you to overlay the Water NVWaveworks view over your selected map view. Overlay Water NVWaveworks: Self-explanatory. Allows you to overlay the Water NVWaveworks Mask view over your selected map view. Overlay Water NVWaveworks Mask: Self-explanatory. Allows you to overlay the Height view over your selected map view. Allows you to overlay the Warboard view over your selected map view. Water is marked with deep red, while coastlines are marked with an array of different color pixels. Water Gerstner: Land is colored dark, unchanging blue, regardless of altitude. Water is marked with a range of colors, depending on depth, from light blue to green to yellow. Water NVWaveworks: Land is marked in dark blue, regardless of altitude. Water is marked in white, with no variation of color. Water NVWaveworks Mask: Colors the land a flat gray, regardless of altitude. Topography isn’t outlined and no buildings are shown. Height: Shows the height of the map in a color range from yellow to red to black, and a light blue for the ocean. Warboard: Shows the map how it appears on the warboards in bunkers, with the landscape colored black, except for white lines to outline the topography and the buildings. Allows you to view the map like you would the in-game map, with roads in brick red, topography shown by white lines and buildings marked with black outlines and gray filling. This guide will start at the top of the menu on the right of the map and work its way down, explaining as many of the overlays as I understand. If you know what one of the tabs does that I said I didn’t, that would be incredibly helpful. I don't understand the information some of the overlays are showing. This is a key to the overlays for the Deca Map, to the best of my knowledge.
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