![]() Barad Nimras was one of these towers ".to watch the western sea, though needlessly, as it proved for at no time ever did Morgoth essay to build ships or to make war by sea. The Dead Marshes is another example of an unwholesome body of water.Īfter the Noldor settled in Beleriand, Finrod built watch towers along the coast in defence of a possible sea attack from Melkor. He corrupted rivers where they ".were choked with weeds and slime, and fens were made, rank and poisonous, the breeding place of flies.". ![]() Another would be the account of when Melkor built Utumno during the days of the lamps. The Watcher is one example of a bad guy living in the water, even though he seems to be independent of Melkor / Sauron just like Ungoliant was. Sure Ulmo was master of the seas and all waters but that doesn't mean they were immune to corruption. I'm kind of curious why Melkor never carried his war to the sea. They serve because he is bigger than them and could squash them. ![]() The Orcs don't serve Sauron because they necessarily admire him or want him to be king or think the world would be "better" under him. Other alliances for other purposes tend to fall apart and break into civil war or whatnot. Power unites evil via force, but it takes goodness to band together people willingly in Tolkien's universe. However, being deprived of a direct connection to Morgoth, they are probably a weaker evil, driven more by selfish whim than a united force of destruction.Įvil does not unite. After all, even Elves can go bad, and unless we assume that Ulmo has perfect (here meaning "complete") control over everything in his realm, which would seem to be atypical of the Valar in general, we have to assume that sea creatures are capable of some form of corruption (well, we don't HAVE to, but I think it is more logically consistant than the alternative). ![]() Where did that water come from? Was there some passage that the thing took to get there from some far creepier place? Why would the thing have stuck around in that area, which wasn't getting very much traffic, at the time? I wouldn't know.Įven Sauron's creatures tend to avoid water, most noticeably the Nazgul, so I don't think Melkor has evil creatures in the great seas, but that in no way prevents independently evil creatures from dwelling there. But then, the sea is Ulmo's place and Mel seemed to be way more of a fan of killing off elves, who weren't much into sea travel, except for mostly around their safe little island near Valinor.Īnyways, as to that Watcher In The Water dude, he was an enigma, as far as I know. Lots of space, lots of food, and lots of targets. Would water dragons be inconceivable? Out of any dragonish thing, they make the most sense to me. Also, what motivation would Mel have had to mess with the sea overly much? Not much of interest happened there. That Ulmo dude was pretty cool and probably would have been achingly adamant about protecting against that sort of thing. Running through all of the strange things to be found in this Tolkien person's waters, I couldn't think of anything that was especially evil. This is cool, since I was just recently wondering the same thing, to myself. ![]() MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc.Huh. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LCC under license to New Line Productions, Inc. GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world. ![]()
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